tob

Introducing Tob

Osaka-jo, Osaka, Japan

Osaka-jo, Osaka, Japan

Welcome to the home of Tob. My areas of interest and expertise include computer graphics in general, real-time global illumination and augmented reality. I am a graphics programmer at Unity Technologies.

This webpage features a portfolio of projects I'm working on (mostly open-source), publications I have been involved in and a casually maintained blog to keep it all together. If you have any questions or comments regarding my publications, source code or other things, feel free to contact me (public key) at:

 tobias.franke@siggraph.org

Alternatively, you can reach me on Twitter:

 @thefranke

@thefranke says

Jesper Mortensen

Jesper Mortensen

@pigselated
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Look at what @nJohnny84 added to the progressive lightmapper ... directional lightmaps! Yay @unity3d pic.twitter.com/oPZ42wnlB2

S├ębastien Lagarde

Sébastien Lagarde

@SebLagarde
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New monitor calibration guide: docs.unity3d.com/550/Documentat… on Unity expert guide section docs.unity3d.com/550/Documentat… by @lharduin

S├ębastien Lagarde

Sébastien Lagarde

@SebLagarde
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New LookDev tool is available in Unity 5.5, check documentation here: docs.unity3d.com/550/Documentat… and free HDRI assetstore.unity3d.com/en/#!/content/…