Introducing Tob

Space Needle, Seattle, US

Space Needle, Seattle, US

Welcome to the home of Tob. My areas of interest and expertise include computer graphics in general, real-time global illumination and augmented reality. I am a graphics programmer at Unity Technologies.

This webpage features a portfolio of projects I'm working on (mostly open-source), publications I have been involved in and a casually maintained blog to keep it all together. If you have any questions or comments regarding my publications, source code or other things, feel free to contact me (public key) at:

Alternatively, you can reach me on Twitter:


You can leave a tip if my code or blog was helpful:


@thefranke says

David Luebke


Super excited about DirectX Raytracing. We are planning a Ray Tracing Gems book! See

Tobias A. Franke


At long last we can retire this joke that "Raytracing is the future... and always will be"…

DirectX 12


#DirectX #Raytracing announced at #GDC18! The era of real-time ray tracing begins now! #DirectX12 #DXR