tob

Introducing Tob

Grand Canyon, AZ, US

Grand Canyon, AZ, US

Welcome to the home of Tob. My areas of interest and expertise include computer graphics in general, real-time global illumination and augmented reality. I am a graphics programmer at Unity Technologies.

This webpage features a portfolio of projects I'm working on (mostly open-source), publications I have been involved in and a casually maintained log to keep it all together. If you have any questions or comments regarding my publications, source code or other things, feel free to contact me (public key) at:

 tobias.franke@siggraph.org

Alternatively, you can reach me on Twitter:

 @thefranke

You can leave a tip if my code or blog was helpful:

  0xc38267f5C592277cD153c5FE81375f7eEd56A2C2
  19Xq6bXif7keevSNyc6deSw5cQm36QLzxm

@thefranke says

Morgan

@CasualEffects
Retweet

Apple engineers showed their cool new ray tracing system at WWDC and used some models from my page but "forgot" to put the model URL in their presentation as requested, so I'll do that for them here :) casual-effects.com/data/index.html

Peter Shirley

@Peter_shirley
Retweet

#CVPR2018 papers are up! openaccess.thecvf.com/CVPR2018.py

Massimo

@Rainmaker1973
Retweet

Light propagating in water reaches a plane surface separating water from air. A fraction of light reflects back and the remaining fraction refracts to air. As the incident angle goes up more and more light reflects until the critical angle is reached buff.ly/2tfahx1 pic.twitter.com/AQgCtWBiZK