Introducing Tob

Mount Teide, Tenerife, Spain

Mount Teide, Tenerife, Spain

Welcome to the home of Tob. My areas of interest and expertise include computer graphics in general, real-time global illumination and augmented reality. I am a graphics programmer at Unity Technologies.

This webpage features a portfolio of projects I'm working on (mostly open-source), publications I have been involved in and a casually maintained blog to keep it all together. If you have any questions or comments regarding my publications, source code or other things, feel free to contact me (public key) at:

tobias.franke@siggraph.org

Alternatively, you can reach me on Twitter:

@thefranke

@thefranke says

Tobias A. Franke

Tobias A. Franke

@thefranke

Veach & Guibas "Optimally Combining Sampling Techniques for Monte Carlo Rendering" Figure 2 as a shader: shadertoy.com/view/lsV3zV

Tobias A. Franke

Tobias A. Franke

@thefranke

Reality vs augmentation: 3D printed XYZRGB dragon next to a DVCT realtime rendering #AugmentedReality #MixedReality pic.twitter.com/YnWRoko7Xh