tob

Introducing Tob

Nam Kan National Park, Golden Triangle, Laos

Nam Kan National Park, Golden Triangle, Laos

Welcome to the home of Tob. My areas of interest and expertise include computer graphics in general, real-time global illumination and augmented reality. I am a graphics programmer at Unity Technologies.

This webpage features a portfolio of projects I'm working on (mostly open-source), publications I have been involved in and a casually maintained log to keep it all together. If you have any questions or comments regarding my publications, source code or other things, feel free to contact me (public key) at:

 tobias.franke@siggraph.org

Alternatively, you can reach me on Twitter:

 @thefranke

You can leave a tip if my code or blog was helpful:

  0xc38267f5C592277cD153c5FE81375f7eEd56A2C2
  19Xq6bXif7keevSNyc6deSw5cQm36QLzxm

@thefranke says

Tobias A. Franke

@thefranke

Thanks everyone for showing up to @kubacupisz and my talk on the Progressive Lightmapper. If you are at #UniteBerlin and want to chat shoot me a message! pic.twitter.com/PZc6CfXRct

Unity

@unity3d
Retweet

We're excited to reveal the exclusive premiere screening of @SonderShort today at #UniteBerlin. You won't want to miss it - join us at 3:30 for the big debut! #madewithunity on.unity.com/UniteBerlin18 pic.twitter.com/qhlzZRjRnv

Morgan

@CasualEffects
Retweet

Apple engineers showed their cool new ray tracing system at WWDC and used some models from my page but "forgot" to put the model URL in their presentation as requested, so I'll do that for them here :) casual-effects.com/data/index.html