tob

Introducing Tob

Philip Island, Victoria, Australia

Philip Island, Victoria, Australia

Welcome to the home of Tob. My areas of interest and expertise include computer graphics in general, real-time global illumination and augmented reality. I am a graphics programmer at Unity Technologies.

This webpage features a portfolio of projects I'm working on (mostly open-source), publications I have been involved in and a casually maintained blog to keep it all together. If you have any questions or comments regarding my publications, source code or other things, feel free to contact me (public key) at:

 tobias.franke@siggraph.org

Alternatively, you can reach me on Twitter:

 @thefranke

You can leave a tip if my code or blog was helpful:

  0xc38267f5C592277cD153c5FE81375f7eEd56A2C2
  19Xq6bXif7keevSNyc6deSw5cQm36QLzxm

@thefranke says

Eurographics Symposium on Rendering

@EGSympRendering
Retweet

The exact location of EGSR 2018 has been announced. Come to Karlsruhe on July 1st and enjoy the large rooftop terrace, conference room and lobby: cg.ivd.kit.edu/egsr18/venue.p… pic.twitter.com/O5RcJOFsrj

Tobias A. Franke

@thefranke

The state of computer graphics in 2018 twitter.com/chrispewebb/st…

Rasmus Rønn Nielsen

@raroni86
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During the lighting team's recent hackweek we added prototypes for disc, sphere (see gif), and line lights to @unity3d's progressive lightmapper. I especially enjoyed understanding/deriving the Monte Carlo integrands and corresponding density functions. pic.twitter.com/g4NZdefA1D