Introducing Tob

At the Pacific, Kamakura, Japan

At the Pacific, Kamakura, Japan

Welcome to the home of Tob. My areas of interest and expertise include computer graphics in general, real-time global illumination and augmented reality. I am a graphics programmer at Unity Technologies.

This webpage features a portfolio of projects I'm working on (mostly open-source), publications I have been involved in and a casually maintained blog to keep it all together. If you have any questions or comments regarding my publications, source code or other things, feel free to contact me (public key) at:

tobias.franke@siggraph.org

Alternatively, you can reach me on Twitter:

@thefranke

@thefranke says

Tobias A. Franke

Tobias A. Franke

@thefranke

The talks of @eric_heitz and @self_shadow beautifully complement one another presenting theory and practice of LTCs eheitzresearch.wordpress.com

Tobias A. Franke

Tobias A. Franke

@thefranke

#SIGGRAPH2016 break: #PokemonGo multiboxing and eco-friendly plastic bags. pic.twitter.com/K7lFhBkx2H

Natalya Tatarchuk

Natalya Tatarchuk

@mirror2mask
Retweet

Polygonal area lights in real time or a true R&D process (researchers & developers) from @self_shadow #rtradvances pic.twitter.com/P5KGg0YtDD