Selected publications

These are my publications in the mixed- and augmented reality domain. If the ACM Author-izer links do not work for you, please make sure your browser properly forwards the referer URL or contact me directly. You can see a full list of publications on my Google Scholar profile.

2014

Delta Voxel Cone Tracing

Delta Voxel Cone Tracing

Tobias Alexander Franke To appear in 2014 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)
Interactive Relighting of Arbitrary Rough Surfaces

Interactive Relighting of Arbitrary Rough Surfaces

Tobias Alexander Franke To appear in ACM SIGGRAPH 2014 Posters
Remote Visual Tracking for the (Mobile) Web

Remote Visual Tracking for the (Mobile) Web

Manuel Olbrich, Tobias Alexander Franke and Pavel Rojtberg To appear in Proceedings of the 19th International Conference on 3D Web Technology

2013

Delta Light Propagation Volumes for Mixed Reality

Delta Light Propagation Volumes for Mixed Reality

Tobias Alexander Franke In 2013 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)

2012

A scalable framework for image-based material representations

A scalable framework for image-based material representations

Tobias Alexander Franke and Dieter Fellner In Proceedings of the 17th International Conference on 3D Web Technology

2011

Enhancing realism of mixed reality applications through real-time depth-imaging devices in X3D

Enhancing realism of mixed reality applications through real-time depth-imaging devices in X3D

Tobias Alexander Franke, Svenja Kahn, Manuel Olbrich and Yvonne Jung In Proceedings of the 16th International Conference on 3D Web Technology

2010

Adapting Precomputed Radiance Transfer to Real-time Spectral Rendering

Adapting Precomputed Radiance Transfer to Real-time Spectral Rendering

Karsten Schwenk, Tobias Alexander Franke, Timm Drevensek, Arjan Kuijper, Ulrich Bockholt and Dieter Fellner In Proceedings of Eurographics 2010

2008

Precomputed Radiance Transfer for X3D based Mixed Reality Applications

Precomputed Radiance Transfer for X3D based Mixed Reality Applications

Tobias Alexander Franke and Yvonne Jung In Proceedings of the 13th international conference on 3D web technology
Real-Time Mixed Reality with GPU Techniques

Real-Time Mixed Reality with GPU Techniques

Tobias Alexander Franke and Yvonne Jung In Proceedings of the Third International Conference on Computer Graphics Theory and Applications