tob

Introducing Tob

Philip Island, Victoria, Australia

Philip Island, Victoria, Australia

Welcome to the home of Tob. My areas of interest and expertise include computer graphics in general, real-time global illumination and augmented reality. I am a graphics programmer at Unity Technologies.

This webpage features a portfolio of projects I'm working on (mostly open-source), publications I have been involved in and a casually maintained blog to keep it all together. If you have any questions or comments regarding my publications, source code or other things, feel free to contact me (public key) at:

 tobias.franke@siggraph.org

Alternatively, you can reach me on Twitter:

 @thefranke

@thefranke says

Eric Heitz

Eric Heitz

@eric_heitz
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In the PBS SIGGRAPH course @self_shadow and I will talk about how to shade new area-light types with LTCs: labs.unity.com/article/real-t… pic.twitter.com/9ALHEG04rT

John Romero

John Romero

@romero
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Thank you, but I'm not dead yet! twitter.com/iHeartG0ld/sta…

Jonathan Stone

Jonathan Stone

@SheriffStone
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Proud to announce that MaterialX is now open source! materialx.org