Introducing Tob

Frankfurt, Germany

Frankfurt, Germany

Welcome to the home of Tob. My areas of interest and expertise include computer graphics in general, real-time global illumination and augmented reality. I am a graphics programmer at Unity Technologies.

This webpage features a portfolio of projects I'm working on, publications I have been involved in and a casually maintained log to keep it all together. If you have any questions or comments regarding my publications, source code or other things, feel free to contact me at:
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Alternatively, you can reach me on Twitter:


You can leave a tip if my code or blog was helpful. Click an address to copy it to the clipboard.


@thefranke says



These flames are touchable. They are not even flames, actually as they are made by water vapor lit by LED lights

Daqi Lin


I'm excited to release the source code of the I3D 2019 paper Real Time Rendering with Lighting Grid Hierarchy today, one month after the conference.
Pull requests are welcomed!

Tobias A. Franke


Reality in #AugmentedReality requires too much compute, so it lags behind a few frames…

Tobias A. Franke


Everyone adds #DXR to their engine to make reflections more realistic and BMW sprays their cars with Vantablack. Can't wait for the complaints on new racing games: "This game is horrible, the car shaders are all broken! 0/10"…