tob

Introducing Tob

Frankfurt, Germany

Frankfurt, Germany

Welcome to the home of Tob. My areas of interest and expertise include computer graphics in general, real-time global illumination and augmented reality. I am a graphics programmer at Unity Technologies.

This webpage features a portfolio of projects I'm working on, publications I have been involved in and a casually maintained log to keep it all together. If you have any questions or comments regarding my publications, source code or other things, feel free to contact me at:

  tobias.franke@siggraph.org
  5E71 66B7 7E11 BF48 BBB0 3E0E 0222 1564 908A 5BBE

Alternatively, you can reach me on Twitter:

  thefranke

You can leave a tip if my code or blog was helpful. Click an address to copy it to the clipboard.

  0xc38267f5C592277cD153c5FE81375f7eEd56A2C2
  19Xq6bXif7keevSNyc6deSw5cQm36QLzxm
  qpggmzulrudqm7rkk05rv6pea3me4rkmku8jq76734
  GCELMWABQUOK764IRNVHID7HVCPMUBHV2U7PFZWRCMJQM5TUG4EZ7X6A
  ltc1qsksu8qsvxwphpp2zh9qvgtwx54j2tx7pl7ngsv

@thefranke says

Massimo

@Rainmaker1973
Retweet

These flames are touchable. They are not even flames, actually as they are made by water vapor lit by LED lights ow.ly/DZf230n7xFw pic.twitter.com/Xvy3HN0V7O

Daqi Lin

@DaqiLin
Retweet

I'm excited to release the source code of the I3D 2019 paper Real Time Rendering with Lighting Grid Hierarchy today, one month after the conference. github.com/DQLin/LGHDemo
Pull requests are welcomed! pic.twitter.com/ZBJZS9m5m8

Tobias A. Franke

@thefranke

Reality in #AugmentedReality requires too much compute, so it lags behind a few frames twitter.com/Azadux/status/…

Tobias A. Franke

@thefranke

Everyone adds #DXR to their engine to make reflections more realistic and BMW sprays their cars with Vantablack. Can't wait for the complaints on new racing games: "This game is horrible, the car shaders are all broken! 0/10" youtube.com/watch?v=IkAK7I…