Introducing Tob
Welcome to the home of Tob. My areas of interest and expertise include computer graphics in general, real-time global illumination and augmented reality. I work at Huawei as Principal Game Engine Architect.
This webpage features a portfolio of projects I’m working on, publications I have been involved in and some casually maintained articles to keep it all together. If you have any questions or comments regarding my publications, source code or other things, feel free to contact me at:
tobias.franke@siggraph.org
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