Tobias Alexander Franke

Introducing Tob

Fez, Morocco

Fez, Morocco

Welcome to the home of Tob. My areas of interest and expertise include computer graphics in general, real-time global illumination and augmented reality. I work at Huawei as Principal Game Engine Architect.

This webpage features a portfolio of projects I’m working on, publications I have been involved in and a casually maintained log to keep it all together. If you have any questions or comments regarding my publications, source code or other things, feel free to contact me at:

 tobias.franke@siggraph.org
 D549 5396 A394 1799 2C11 DFB7 3830 CC36 3922 BC4F

Alternatively, you can reach me on Twitter:

 thefranke

You can leave a tip if my code or log was helpful.

  0xc38267f5C592277cD153c5FE81375f7eEd56A2C2
  19Xq6bXif7keevSNyc6deSw5cQm36QLzxm

@thefranke says

Rune Skovbo Johansen

@runevision

After 5 years in development...
My game EYE OF THE TEMPLE is out NOW on @Steam!

Doing any of the following would mean SO MUCH:
🔁 Retweet & share
🔥 Step into the adventure
✍️ Leave a review after playing (this really helps a lot!)

Check it out: bit.ly/EOTTsteam pic.twitter.com/9dsfFF5KM6

Tobias A. Franke

@thefranke

Amazing when you zoom in the bear just turns red twitter.com/akiyoshikitaok…

Tobias A. Franke

@thefranke

Usually at conferences in LA I get pretty drowsy around 4PM (midnight in "my" timezone). The great thing about joining #O3DECon and others virtual is that I can safely shut down and come back with a coffee in the morning to rewatch late sessions of the last day. Pretty comfy.

Hannah • Grace

@JustHannahGrace

this material is rendered in wireframe.
rt to scare a shader programmer pic.twitter.com/mPSa18yWkg

David Gallardo

@XJorma

Second quick experiment with #SparkAR, with #Reflection, #Refraction and #raymarching.
youtu.be/FM1oFYeau5M
Source code available on the youtube description. pic.twitter.com/G5OvV7tT5X