Tobias Alexander Franke

Introducing Tob

Fez, Morocco

Fez, Morocco

Welcome to the home of Tob. My areas of interest and expertise include computer graphics in general, real-time global illumination and augmented reality. I work at Huawei as Principal Game Engine Architect.

This webpage features a portfolio of projects I’m working on, publications I have been involved in and a casually maintained log to keep it all together. If you have any questions or comments regarding my publications, source code or other things, feel free to contact me at:
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Alternatively, you can reach me on Twitter:


You can leave a tip if my code or log was helpful.


@thefranke says

Rune Skovbo Johansen


After 5 years in development...
My game EYE OF THE TEMPLE is out NOW on @Steam!

Doing any of the following would mean SO MUCH:
🔁 Retweet & share
🔥 Step into the adventure
✍️ Leave a review after playing (this really helps a lot!)

Check it out:

Tobias A. Franke


Amazing when you zoom in the bear just turns red…

Tobias A. Franke


Usually at conferences in LA I get pretty drowsy around 4PM (midnight in "my" timezone). The great thing about joining #O3DECon and others virtual is that I can safely shut down and come back with a coffee in the morning to rewatch late sessions of the last day. Pretty comfy.

Hannah • Grace


this material is rendered in wireframe.
rt to scare a shader programmer

David Gallardo


Second quick experiment with #SparkAR, with #Reflection, #Refraction and #raymarching.
Source code available on the youtube description.