tob

Introducing Tob

Heungnyemun, Seoul, South Korea

Heungnyemun, Seoul, South Korea

Welcome to the home of Tob. My areas of interest and expertise include computer graphics in general, real-time global illumination and augmented reality. I am a graphics programmer at Unity Technologies.

This webpage features a portfolio of projects I'm working on, publications I have been involved in and a casually maintained log to keep it all together. If you have any questions or comments regarding my publications, source code or other things, feel free to contact me at:

  tobias.franke@siggraph.org
  5E71 66B7 7E11 BF48 BBB0 3E0E 0222 1564 908A 5BBE

Alternatively, you can reach me on Twitter:

  thefranke

You can leave a tip if my code or blog was helpful. Click an address to copy it to the clipboard.

  0xc38267f5C592277cD153c5FE81375f7eEd56A2C2
  19Xq6bXif7keevSNyc6deSw5cQm36QLzxm
  qpggmzulrudqm7rkk05rv6pea3me4rkmku8jq76734
  GCELMWABQUOK764IRNVHID7HVCPMUBHV2U7PFZWRCMJQM5TUG4EZ7X6A
  ltc1qsksu8qsvxwphpp2zh9qvgtwx54j2tx7pl7ngsv

@thefranke says

Tobias A. Franke

@thefranke

In this scene there's a baked emissive cube inside the capsule and a pulsating purple emissive ring to the left. The beginning of the video shows the difference between #HDRP Density Volumes without and with interaction with GI. pic.twitter.com/XvVhblBpOe

Tobias A. Franke

@thefranke

For a recent local hackweek at Unity I decided to combine GI with #HDRP Density volumes.

The corridor is lit almost exclusively by baked emissive surfaces (see intro). Since GI is sampled inside Density volumes, the baked emissive light now interacts with particles in the air. pic.twitter.com/3JnDB0Fz7o

Tobias A. Franke

@thefranke

Got some practice using Unity DOTS recently and converted a sample. Next time I’ll try to pick something that doesn’t have such mesmerizing results, they really distract from the actual goal.

Video: 25k "ants" looking for food, walking along pheromone-trails. pic.twitter.com/vRdjkHt5qs

inigo quilez

@iquilezles
Retweet

New Video, on deriving the SDF of a Line Segment. It's an introductory tutorial, but contains some useful info I think:

youtube.com/watch?v=PMltMd…

I hope you enjoy it! pic.twitter.com/OgTVwpp1SY