tob

Introducing Tob

SIGGRAPH 2012, Los Angeles, US

SIGGRAPH 2012, Los Angeles, US

Welcome to the home of Tob. My areas of interest and expertise include computer graphics in general, real-time global illumination and augmented reality. I am a Senior Graphics Engineer at Unity Technologies.

This webpage features a portfolio of projects I'm working on, publications I have been involved in and a casually maintained log to keep it all together. If you have any questions or comments regarding my publications, source code or other things, feel free to contact me at:

  tobias.franke@siggraph.org
  5E71 66B7 7E11 BF48 BBB0 3E0E 0222 1564 908A 5BBE

Alternatively, you can reach me on Twitter:

  thefranke

You can leave a tip if my code or blog was helpful. Click an address to copy it to the clipboard.

  0xc38267f5C592277cD153c5FE81375f7eEd56A2C2
  19Xq6bXif7keevSNyc6deSw5cQm36QLzxm

@thefranke says

Olli Queck

@QueckOlli
Retweet

This scene is almost done - cleanup & final rendering soon. @unity3d's gpu lightmapper is wonderful by now!
#madewithunity #HDRP #realtimevfx pic.twitter.com/6xpyhuslII

Tobias A. Franke

@thefranke

A raytracer written in... CMake. Why tho?

64.github.io/cmake-raytrace…

Mean Squared Error

@non_manifold
Retweet

EPFL Professor Wenzel Jakob (@wenzeljakob) delivered a keynote lecture at HPG 2020 summarizing the emerging field of differentiable rendering, showcasing applications and describing the challenges of inverse rendering + state-of-the-art solutions youtube.com/watch?v=prZJ8F… pic.twitter.com/G5jDFjG9qz

Zhaoyang Lv

@LvZhaoyang
Retweet

Sharing our recent work about NeRF in FRL Research. We jointly reconstructed two NeRFs for a rigid moving scene, and it works to track my roomba robot. :)

Arxiv: arxiv.org/abs/2101.01602
Web: wentaoyuan.github.io/star/ twitter.com/TonyWentaoYuan…

Tobias A. Franke

@thefranke

One of my two all-time favorites. The other one being Sam & Max Hit the Road. twitter.com/LucasfilmGames…

Tobias A. Franke

@thefranke

Got my shovel ready, Astra Militarum here I come! twitter.com/Darktide40K/st…