tob

Introducing Tob

Frankfurt, Germany

Frankfurt, Germany

Welcome to the home of Tob. My areas of interest and expertise include computer graphics in general, real-time global illumination and augmented reality. I am a graphics programmer at Unity Technologies.

This webpage features a portfolio of projects I'm working on, publications I have been involved in and a casually maintained log to keep it all together. If you have any questions or comments regarding my publications, source code or other things, feel free to contact me at:

  tobias.franke@siggraph.org
  5E71 66B7 7E11 BF48 BBB0 3E0E 0222 1564 908A 5BBE

Alternatively, you can reach me on Twitter:

  thefranke

You can leave a tip if my code or blog was helpful:

  0xc38267f5C592277cD153c5FE81375f7eEd56A2C2
  19Xq6bXif7keevSNyc6deSw5cQm36QLzxm

@thefranke says

Tobias A. Franke

@thefranke

For #Unity3d 2018.3, @raroni86 and I have introduced light probe deringing, a new feature with which you can smooth out light probes if they contain ringing artifacts from high intensity changes. It is on by default in every light probe group. Let us know what you think! pic.twitter.com/rW3bvfC1E3

Tobias A. Franke

@thefranke

Look at this beauty! You can get your hands on the GPU Progressive Lightmapper Preview now. twitter.com/unity3d/status…