Introducing Tob

Frankfurt, Germany

Frankfurt, Germany

Welcome to the home of Tob. My areas of interest and expertise include computer graphics in general, real-time global illumination and augmented reality. I am a graphics programmer at Unity Technologies.

This webpage features a portfolio of projects I'm working on (mostly open-source), publications I have been involved in and a casually maintained log to keep it all together. If you have any questions or comments regarding my publications, source code or other things, feel free to contact me (public key) at:

Alternatively, you can reach me on Twitter:


You can leave a tip if my code or blog was helpful:


@thefranke says

Tobias A. Franke


Probably one of the most important books in graphics, "Physically Based Rendering", is now available for free online:

ISMAR Organization


ISMAR is almost upon us and we are happy to announce that for the first time in the history of ISMAR you can join the presentations remotely! We will be streaming most talks live on Twitch:

Even if...

Sublime HQ


Introducing Sublime Merge, - Git, done Sublime