Introducing Tob

The Dead Sea, Israel

The Dead Sea, Israel

Welcome to the home of Tob. My areas of interest and expertise include computer graphics in general, real-time global illumination and augmented reality. I am a graphics programmer at Unity Technologies.

This webpage features a portfolio of projects I'm working on, publications I have been involved in and a casually maintained log to keep it all together. If you have any questions or comments regarding my publications, source code or other things, feel free to contact me at:
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Alternatively, you can reach me on Twitter:


You can leave a tip if my code or blog was helpful:


@thefranke says

Tobias A. Franke


I’ve uploaded my public PGP key to the new OpenPGP keyserver. Get it here:…



Neil Armstrong: “That's one small step for a man; one giant leap for mankind.”

As these words were spoken 50 years ago now, history was made. From then on, we lived in a world where humans had set foot on the Moon. Celebrate the #Apollo50th anniversary:

Tobias A. Franke


Neural Network cast into glass recognizes numbers by shining light into it. The side-product is a fascinating visualization of the network! Sorry for the edit, got a better source:…. Thanks to @swapsen for making me aware of this!

Mechanicus [ᴠɪᴅᴇᴏ ɢᴀᴍᴇ]


Heresy comes in many forms, but a Heretek is by far the most horrific monstrosity. For those truly loyal to the Machine God, 'Heretek+' will be available 23/07 with exclusive content for the #Mechanicus40k expansion...Or maybe you are a Heretek? #Warhammer40K



We've released a preprint with additional scientific detail on our devices for domain experts who want to know more. You can find it on bioArxiv: "An integrated brain-machine interface platform with thousands of channels"…

Hugues Bruyère


With great power comes great responsibility
— Goofing around with the new @Depthkit pro and Kinect Azur
— Realtime handheld AR

#augmentedreality #mixedreality #AR #XR #depthkit #kinect #arkit #madewithunity

Tobias A. Franke


"Leveraging Ray Tracing Hardware Acceleration In The #Unity Game Engine” by @Auzaiffe…