tob

Introducing Tob

Äkäslompolo, Finland

Äkäslompolo, Finland

Welcome to the home of Tob. My areas of interest and expertise include computer graphics in general, real-time global illumination and augmented reality. I am a graphics programmer at Unity Technologies.

This webpage features a portfolio of projects I'm working on, publications I have been involved in and a casually maintained log to keep it all together. If you have any questions or comments regarding my publications, source code or other things, feel free to contact me at:

  tobias.franke@siggraph.org
  5E71 66B7 7E11 BF48 BBB0 3E0E 0222 1564 908A 5BBE

Alternatively, you can reach me on Twitter:

  thefranke

You can leave a tip if my code or blog was helpful:

  0xc38267f5C592277cD153c5FE81375f7eEd56A2C2
  19Xq6bXif7keevSNyc6deSw5cQm36QLzxm

@thefranke says

Tobias A. Franke

@thefranke

I like how people in this thread are uncertain about whether the developer is simply filming a shoe in a table or if this is very sophisticated lighting for #AR. This is a nice example of an augmented reality Turing test. twitter.com/mimic_xr/statu…

Tobias A. Franke

@thefranke

New measured material database hosted by EPFL for the upcoming SIGGRAPH Asia paper "An Adaptive Parameterization for Efficient Material Acquisition and Rendering".

Material Database:
rgl.epfl.ch/materials

Paper:
rgl.epfl.ch/publications/D…