Introducing Tob

Web3D 2011 at Couvent des Cordeliers, Paris, France

Web3D 2011 at Couvent des Cordeliers, Paris, France

Welcome to the home of Tob. My areas of interest and expertise include computer graphics in general, real-time global illumination and augmented reality. I am a graphics programmer at Unity Technologies.

This webpage features a portfolio of projects I'm working on, publications I have been involved in and a casually maintained log to keep it all together. If you have any questions or comments regarding my publications, source code or other things, feel free to contact me at:
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Alternatively, you can reach me on Twitter:


You can leave a tip if my code or blog was helpful. Click an address to copy it to the clipboard.


@thefranke says

Wenzel Jakob


The third is a collaboration with KAIST & MSRA involving Seung-Hwan Baek, @tizianzeltner, Hyun Jin Ku, Inseung Hwang, Xin Tong, and Min Kim. We’ve put together the first comprehensive database of BRDF measurements that captures changes in polarization state of light. 1/3

Julien Kipp


Worked some more on getting googles light field videos to play on #OculusQuest via @unity3d

#madewithunity #lightfieldvideo

Morgan McGuire


A small change to your ray tracer's random number sampler can eliminate most noise from large area lights.…

Tobias A. Franke


A most excellent overview of the units and measures of light, like a thesis introduction to the topic, but awesome and with interactive previews. Also, subscribe to the blog, the archive contains other great articles:…

Eric Haines


EGSR is happening free and virtually this week, and HPG, SIGGRAPH, and I3D are also virtual. I've gathered what I know here:…

Tobias A. Franke


So much effort goes into suppressing video compression so that denoising papers can show off noise-vs-reduction properly, and now that #EGSR2020 is streamed it is out of our control anyway...