tob

Introducing Tob

Web3D 2011 at Couvent des Cordeliers, Paris, France

Web3D 2011 at Couvent des Cordeliers, Paris, France

Welcome to the home of Tob. My areas of interest and expertise include computer graphics in general, real-time global illumination and augmented reality. I am a graphics programmer at Unity Technologies.

This webpage features a portfolio of projects I'm working on, publications I have been involved in and a casually maintained log to keep it all together. If you have any questions or comments regarding my publications, source code or other things, feel free to contact me at:

  tobias.franke@siggraph.org
  5E71 66B7 7E11 BF48 BBB0 3E0E 0222 1564 908A 5BBE

Alternatively, you can reach me on Twitter:

  thefranke

You can leave a tip if my code or blog was helpful. Click an address to copy it to the clipboard.

  0xc38267f5C592277cD153c5FE81375f7eEd56A2C2
  19Xq6bXif7keevSNyc6deSw5cQm36QLzxm

@thefranke says

Daqi Lin

@DaqiLin
Retweet

I'm excited to release the source code of our I3D 2020 paper Real-Time Stochastic Lightcuts! @cem_yuksel github.com/DQLin/RealTime… The demo comes with the Zero Day scene. I will have a talk at the virtual I3D conference on Sep 16. pic.twitter.com/WB99nfvBaL

Nicolas Holzschuch

@nholzschuch
Retweet

We're looking for an engineer to apply Computer Graphics algorithm for photorealistic representation of archeological artefacts. patrimalp.univ-grenoble-alpes.fr/medias/fichier… Deadline: August 23 (yes, it still says January 20 on the job description).

Stephen Hill

@self_shadow
Retweet

We're back with another edition of the Physically Based Shading course: blog.selfshadow.com/publications/s…. For full details on the lineup of talks, be sure to check out the linked course summary PDF. #SIGGRAPH2020

Kitasenju Design

@kitasenjudesign
Retweet

Real-time particle effect using LiDAR
#AR #ARKit #MadeWithUnity pic.twitter.com/QZOBZy4E3n

Tobias A. Franke

@thefranke

Warhammer 40k finally will have its Left 4 Dead moment! twitter.com/Darktide40K/st…

RenderDoc

@RenderDoc
Retweet

RenderDoc v1.9 includes Vulkan shader debugging and pixel history support, as well as a number of other improvements and fixes.

Full release notes are available: github.com/baldurk/render… as well as binary downloads: renderdoc.org/builds

Wenzel Jakob

@wenzeljakob
Retweet

Please drop me a message if these kinds of topics are interesting to you. twitter.com/Peter_shirley/…

Tobias A. Franke

@thefranke

A most excellent overview of the units and measures of light, like a thesis introduction to the topic, but awesome and with interactive previews. Also, subscribe to the blog, the archive contains other great articles: ciechanow.ski/archives/ twitter.com/BCiechanowski/… pic.twitter.com/PujWM7x3wV