Tobias Alexander Franke

Selected publications

These are my publications in the Global Illumination and Augmented Reality domain. If the ACM Author-izer links do not work for you, please make sure your browser properly forwards the referer URL or contact me directly. You can see a full list of publications on my DBLP Profile profile.

2022

A New Gaming Eco-system for Huawei

A New Gaming Eco-system for Huawei

Tobias Alexander Franke In Huawei GSTS 2022

2021

Scalable Global Illumination for O3DE

Scalable Global Illumination for O3DE

Tobias Alexander Franke In O3DECon 2021

2020

The Heretic

The Heretic

Veselin Efremov et al. and Tobias Alexander Franke In Unity Demos

2018

An Introduction to Lightmapping in Unity

An Introduction to Lightmapping in Unity

Tobias Alexander Franke and Jakub Cupisz In Unite Berlin 2018
Book of the Dead

Book of the Dead

Veselin Efremov et al. and Tobias Alexander Franke In Unity Demos

2015

The Delta Radiance Field

The Delta Radiance Field

Tobias Alexander Franke In Technische Universität Darmstadt
The State of the Art in Real-time Relighting for Augmented Reality

The State of the Art in Real-time Relighting for Augmented Reality

Tobias Alexander Franke In ETH Zurich Visual Computing Talk

2014

Delta Voxel Cone Tracing

Delta Voxel Cone Tracing

Tobias Alexander Franke In 2014 IEEE International Symposium on Mixed and Augmented Reality
Screen space cone tracing for glossy reflections

Screen space cone tracing for glossy reflections

Lukas Hermanns and Tobias Alexander Franke In ACM SIGGRAPH 2014 Posters
Interactive Relighting of Arbitrary Rough Surfaces

Interactive Relighting of Arbitrary Rough Surfaces

Tobias Alexander Franke In ACM SIGGRAPH 2014 Posters

2013

Delta Light Propagation Volumes for Mixed Reality

Delta Light Propagation Volumes for Mixed Reality

Tobias Alexander Franke In 2013 IEEE International Symposium on Mixed and Augmented Reality
Near-Field Illumination for Mixed Reality with Delta Radiance Fields

2010

Adapting Precomputed Radiance Transfer to Real-time Spectral Rendering

Adapting Precomputed Radiance Transfer to Real-time Spectral Rendering

Karsten Schwenk, Tobias Alexander Franke et al. In Proceedings of Eurographics 2010

2008

Precomputed Radiance Transfer for X3D based Mixed Reality Applications

Precomputed Radiance Transfer for X3D based Mixed Reality Applications

Tobias Alexander Franke and Yvonne Jung In Proceedings of the 13th international conference on 3D web technology
Real-Time Mixed Reality with GPU Techniques

Real-Time Mixed Reality with GPU Techniques

Tobias Alexander Franke and Yvonne Jung In Proceedings of the Third International Conference on Computer Graphics Theory and Applications