- 11-08 - The RSS Librarian
Publications
These are my publications in the Real-time Rendering, Global Illumination and Augmented Reality domain. If the ACM Author-izer links do not work for you, please make sure your browser properly forwards the referer URL or contact me directly. You can see a full list of publications on my DBLP Profile profile.
2025
Next-gen challenges for mobile game rendering
In Machine Learning Meetup Dublin2022
Engine Design as a Holistic Adventure
In Tales from the 3rd Dimension Podcast2021
2020
2019
2018
2015
The Delta Radiance Field
In Technische Universität Darmstadt
The State of the Art in Real-time Relighting for Augmented Reality
In ETH Zurich Visual Computing Talk2014
Delta Voxel Cone Tracing
In 2014 IEEE International Symposium on Mixed and Augmented Reality2013
Delta Light Propagation Volumes for Mixed Reality
In 2013 IEEE International Symposium on Mixed and Augmented Reality2010
Adapting Precomputed Radiance Transfer to Real-time Spectral Rendering
In Proceedings of Eurographics 20102008
Precomputed Radiance Transfer for X3D based Mixed Reality Applications
In Proceedings of the 13th international conference on 3D web technology
Real-Time Mixed Reality with GPU Techniques
In Proceedings of the Third International Conference on Computer Graphics Theory and ApplicationsArticles
These are articles from my blog. I write mostly about computer graphics, augmented reality and web-tools like RSS.
2025
2024
- 04-28 - A read-it-later service for RSS purists
- 04-13 - Redirect everything
2021
- 04-30 - Five years at Unity
2019
- 08-07 - In praise of syndication
2017
- 04-19 - Triple Product Integrals
2016
- 12-28 - On nomenclature
- 10-18 - The Convolution Theorem
- 10-04 - Differential Rendering
2014
- 07-06 - On publication videos
- 03-30 - Notes on importance sampling
- 02-02 - Physically based AR
- 01-07 - A magic lantern
2013
- 12-24 - Simulacrum
- 12-13 - Augmented vs. Spatial Augmented
- 12-07 - On the current state of AR
2005
2003
- 04-18 - Static Terrain Shadowmapping
2001
- 04-30 - Terrain Texture Generation Redux