Max van Leeuwen
@maksvanleeuwen
I built a working #portal gun in #AugmentedReality!
@SnapAR (Lens Studio) combined with @Metascan3D pic.twitter.com/u6XQfYOo0z
Welcome to the home of Tob. My areas of interest and expertise include computer graphics in general, real-time global illumination and augmented reality. I work at Huawei as Principal Game Engine Architect.
This webpage features a portfolio of projects I’m working on, publications I have been involved in and a casually maintained log to keep it all together. If you have any questions or comments regarding my publications, source code or other things, feel free to contact me at:
tobias.franke@siggraph.org
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Alternatively, you can reach me on Twitter:
thefranke
I built a working #portal gun in #AugmentedReality!
@SnapAR (Lens Studio) combined with @Metascan3D pic.twitter.com/u6XQfYOo0z
More exciting news! Next week @siggraph @poljeremias & @iquilezles will discuss the origins of Shadertoy, lots of behind the scenes & never told stories, and the future of this amazing CG community. Join the Awards Talk Weds Aug 10th 9am. s2022.siggraph.org/presentation/?… #SIGGRAPH2022 twitter.com/Shadertoy/stat…
It's been a real gift working with talented people from @hadeaninc, @Huawei, @Intel, @KytheraAI, @RedHat, and many others this past year. Thanks to everyone in our community – we look forward to many years of #O3DE. youtu.be/jOZl-5qs8KU pic.twitter.com/7Y7olMDR39
The game engine The Machinery from @OurMachinery appears to have just shut down operations...
... and did so in about the worst way possible. #OpenSource game engines like #GodotEngine couldn't ask for better advertising.
gamefromscratch.com/the-machinery-…
#gamedev #indiedev
Ladies and Gentlemen, we’re getting close!
gamerant.com/rumor-google-s… twitter.com/thefranke/stat…