Tobias Alexander Franke

Introducing Tob

American Museum of Natural History, New York, US

American Museum of Natural History, New York, US

Welcome to the home of Tob. My areas of interest and expertise include computer graphics in general, real-time global illumination and augmented reality. I work at Huawei as Principal Game Engine Architect.

This webpage features a portfolio of projects I’m working on, publications I have been involved in and a casually maintained log to keep it all together. If you have any questions or comments regarding my publications, source code or other things, feel free to contact me at:
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Alternatively, you can reach me on Twitter:


You can leave a tip if my code or log was helpful.


@thefranke says

Rune Skovbo Johansen


After 5 years in development...
My game EYE OF THE TEMPLE is out NOW on @Steam!

Doing any of the following would mean SO MUCH:
🔁 Retweet & share
🔥 Step into the adventure
✍️ Leave a review after playing (this really helps a lot!)

Check it out:

Tobias A. Franke


Amazing when you zoom in the bear just turns red…

Tobias A. Franke


Usually at conferences in LA I get pretty drowsy around 4PM (midnight in "my" timezone). The great thing about joining #O3DECon and others virtual is that I can safely shut down and come back with a coffee in the morning to rewatch late sessions of the last day. Pretty comfy.

Hannah • Grace


this material is rendered in wireframe.
rt to scare a shader programmer

David Gallardo


Second quick experiment with #SparkAR, with #Reflection, #Refraction and #raymarching.
Source code available on the youtube description.