tob

Introducing Tob

American Museum of Natural History, New York, US

American Museum of Natural History, New York, US

Welcome to the home of Tob. My areas of interest and expertise include computer graphics in general, real-time global illumination and augmented reality. I am a graphics programmer at Unity Technologies.

This webpage features a portfolio of projects I'm working on, publications I have been involved in and a casually maintained log to keep it all together. If you have any questions or comments regarding my publications, source code or other things, feel free to contact me at:

  tobias.franke@siggraph.org
  5E71 66B7 7E11 BF48 BBB0 3E0E 0222 1564 908A 5BBE

Alternatively, you can reach me on Twitter:

  thefranke

You can leave a tip if my code or blog was helpful. Click an address to copy it to the clipboard.

  0xc38267f5C592277cD153c5FE81375f7eEd56A2C2
  19Xq6bXif7keevSNyc6deSw5cQm36QLzxm

@thefranke says

DGG

@DGG_3D
Retweet

Did you notice #RapidCompact v3.1 is out? Many cool new features for #3DCommerce, including

* "Pixels Per Unit Length" for texturing with prescribed quality,

* smart optimization of tiled UVs, and

* new atlasing modes!

Check it out at rapidcompact.com! pic.twitter.com/4GOYv0W0Pg

Tobias A. Franke

@thefranke

It’s finally here! twitter.com/NetNewsWire/st…

Tobias A. Franke

@thefranke

You can turn your social media into RSS streams. The Github Gist for RSS endpoints has grown quite a bit since I started maintaining the document. Check it out here:

gist.github.com/thefranke/6385…

Tobias A. Franke

@thefranke

Nitter is an open-source, privacy-focused alternative front-end to Twitter. This is my page: nitter.snopyta.org/thefranke

It comes with RSS feeds for user profiles, has no Javascript, trackers or ads. Multiple public instances are running:
github.com/zedeus/nitter/…

Sébastien Lagarde

@SebLagarde
Retweet

VR Alchemy labs (hdrp VR): github.com/Unity-Technolo… (coming in a day)

Tobias A. Franke

@thefranke

I added something in this release: "This release also includes multiple lighting updates. For example, you can now merge Light Probes in additively loaded Scenes, making it easier to handle lighting for large Scenes that are broken up into smaller chunks." twitter.com/unity3d/status…