Tobias A. Franke (@thefranke@graphics.social)
@thefranke
Let’s do this! twitter.com/o3dengine/stat…
Welcome to the home of Tob. My areas of interest and expertise include computer graphics in general, real-time global illumination and augmented reality. I work at Huawei as Principal Game Engine Architect.
This webpage features a portfolio of projects I’m working on, publications I have been involved in and a casually maintained log to keep it all together. If you have any questions or comments regarding my publications, source code or other things, feel free to contact me at:
tobias.franke@siggraph.org
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Alternatively, you can reach me on Twitter:
thefranke
Or on the Fediverse:
thefranke@graphics.social
Let’s do this! twitter.com/o3dengine/stat…
I’ll be presenting at GDC this year for the 1st time:) Looking forward to it! schedule.gdconf.com/session/advanc…
How are #opensource & open standards key in advancing mobile graphics & #gamedevelopment? Join @obwando for a discussion with participants in ...
Show off your work in a poster at I3D 2023! Poster submissions are now open, deadline is 24 March, 2023.
CFP: i3dsymposium.org/2023/cfp.html
#I3D2023
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I have updated my Redirector configuration to use farside.link for most alternative frontends. It randomly forwards to one out of many hosted instance...