Tobias Alexander Franke

Introducing Tob

Vatican Gardens, The Holy See

Vatican Gardens, The Holy See

Welcome to the home of Tob. My areas of interest and expertise include computer graphics in general, real-time global illumination and augmented reality.

This webpage features a portfolio of projects I’m working on, publications I have been involved in and a casually maintained log to keep it all together. If you have any questions or comments regarding my publications, source code or other things, feel free to contact me at:

 tobias.franke@siggraph.org
 D549 5396 A394 1799 2C11 DFB7 3830 CC36 3922 BC4F

Alternatively, you can reach me on Twitter:

 thefranke

You can leave a tip if my code or log was helpful.

  0xc38267f5C592277cD153c5FE81375f7eEd56A2C2
  19Xq6bXif7keevSNyc6deSw5cQm36QLzxm

@thefranke says

Wenzel Jakob

@wenzeljakob

The second project "Path Replay Backpropagation: Differentiating Light Paths using Constant Memory and Linear Time" (with @DelioVicini and @seb_spe) fixes a fundamental scalability bottleneck shared by all physically based differentiable rendering done so far. (1/6) pic.twitter.com/DO292UndUP

Wenzel Jakob

@wenzeljakob

During the last year, my group has been pondering a great deal about differentiable rendering to understand it theoretically and improve efficiency substantially. I'm excited to share several major discoveries of this work. Full presentations will take place at @siggraph (1/7) pic.twitter.com/AzM8Yix5DM

Tobias A. Franke

@thefranke

Turn GitHub into an RSS Reader:
news.ycombinator.com/item?id=270101…

Ben Spencer

@igneus

Ever thought about a career in game engine development? @thefranke has done an excellent write-up of his insights and experiences after more than 5 years working at Unity.

If you like what you read, why not head over to our jobs page. We're hiring! careers.unity.com twitter.com/thefranke/stat…