Introducing Tob

ISMAR 2013 at University of South Australia, Adelaide, Australia

ISMAR 2013 at University of South Australia, Adelaide, Australia

Welcome to the home of Tob. My areas of interest and expertise include computer graphics in general, real-time global illumination and augmented reality. I am a graphics programmer at Unity Technologies.

This webpage features a portfolio of projects I'm working on (mostly open-source), publications I have been involved in and a casually maintained log to keep it all together. If you have any questions or comments regarding my publications, source code or other things, feel free to contact me (public key) at:

Alternatively, you can reach me on Twitter:


You can leave a tip if my code or blog was helpful:


@thefranke says

Tobias A. Franke


Large dataset of interior camera sequence Gbuffers (albedo, normals, depth, illumination, optical flow, panoramas, ...) suitable for #DeepLearning has been published here:

Jaakko Lehtinen


To allow deep networks to ”look into” the world behind pictures, we introduce a physically-based renderer that computes gradients w.r.t. all scene parameters — geometry, materials, illumination, visibility, shadows, and indirect lighting.