Tobias Alexander Franke

Introducing Tob

Entrance to the Abu Simbel temple, Egypt

Entrance to the Abu Simbel temple, Egypt

Welcome to the home of Tob. My areas of interest and expertise include computer graphics in general, real-time global illumination and augmented reality. I work at Huawei as Principal Game Engine Architect.

This webpage features a portfolio of projects I’m working on, publications I have been involved in and a casually maintained log to keep it all together. If you have any questions or comments regarding my publications, source code or other things, feel free to contact me at:
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Alternatively, you can reach me on Twitter:


You can leave a tip if my code or log was helpful.


@thefranke says

Stefan Zellmann


I started a youtube channel with screen recordings of my University classes. Currently uploading (still in progress due to daily upload limit..) this semester's HPC / GPU programming lecture.…

Tobias A. Franke


“Preserving Worlds: a travelogue through aging but beloved virtual worlds”…

Niche Gamer


Good morning nerds



🎮🎉 we're hosting our first game jam starting August 20th! join us on discord #o3dejam and help us make the #o3de community a better place



We launched a newly redesigned Vulkan site for all of your Vulkan needs. Check it out and update your bookmarks!

Juan Linietsky


With Nintendo embracing open APIs such as @VulkanAPI and Microsoft making the GDK open, I hope it does not take long for @PlayStation, to realize that their extremely closed platform is a vestige of the Mezosoic era.…

Tobias A. Franke


When std::cout << static_cast<T>(muh_pixel) << std::end?…

Natalya Tatarchuk


This year we're cooking up something new for @siggraph with @stevemcauley @kenpex and Michael Vance from Activision - organizing a brand new (hopefully) series of courses on Rendering Engine Architecture in Games - …