tob

Introducing Tob

At a cafe in Marina Sands Bay, Singapore

At a cafe in Marina Sands Bay, Singapore

Welcome to the home of Tob. My areas of interest and expertise include computer graphics in general, real-time global illumination and augmented reality. I am a Senior Graphics Engineer at Unity Technologies.

This webpage features a portfolio of projects I'm working on, publications I have been involved in and a casually maintained log to keep it all together. If you have any questions or comments regarding my publications, source code or other things, feel free to contact me at:

  tobias.franke@siggraph.org
  5E71 66B7 7E11 BF48 BBB0 3E0E 0222 1564 908A 5BBE

Alternatively, you can reach me on Twitter:

  thefranke

You can leave a tip if my code or blog was helpful. Click an address to copy it to the clipboard.

  0xc38267f5C592277cD153c5FE81375f7eEd56A2C2
  19Xq6bXif7keevSNyc6deSw5cQm36QLzxm

@thefranke says

Massimo

@Rainmaker1973
Retweet

This glass cube can be used as a photography or teaching prop thanks to its optical properties and beam splitting effects, but it can also be simply fun buff.ly/2EUKJPK pic.twitter.com/942ETZU8eq

Jan Allmenröder

@jallmenroeder
Retweet

My bachelor thesis investigates linearly transformed spherical harmonics for shading with polygonal lights. Learn more in my blog post or download the thesis and the Falcor demo here:
jallmenroeder.de/2020/11/19/lin… pic.twitter.com/HgVrBQQxfE

𝕵𝖔𝖍𝖓 𝕽𝖔𝖒𝖊𝖗𝖔

@romero
Retweet

Empire of Sin is launching in 12 minutes! We worked for 3.5 years on this gem. Watch our launch stream on Twitch, then watch some other great Empire of Sin streams: twitch.tv/paradoxinterac… pic.twitter.com/UJf8Td2lyo

Wenzel Jakob

@wenzeljakob
Retweet

Our latest SIGGRAPH Asia'20 paper (w/@gllmLoubet, @tizianzeltner, and @nholzschuch) is now available! It proposes a new analytic scheme to compute the contribution due to glints and caustics via a single rough (GGX) reflection or refraction. Link: rgl.epfl.ch/publications/L… pic.twitter.com/9xAlExEot2

inigo quilez

@iquilezles
Retweet

New "Painting with Maths" (loooong) video in Youtube:

youtube.com/watch?v=8--5Lw…

Made in Shadertoy (raymarched SDF): shadertoy.com/view/WsSBzh

#Mathematics #SDFs #raymarching #procedural #shader pic.twitter.com/di9Jh4ZgHI

Tobias A. Franke

@thefranke

A beautiful tale about the evolution of the Microsoft Flight Simulator youtube.com/watch?v=0w7q1Z…