- 04-28 - A read-it-later service for RSS purists
- 04-13 - Redirect everything
2024
2022
- 10-21 - Engine Design as a Holistic Adventure
- 07-21 - Interview with the Irish Times
- 07-07 - A New Gaming Eco-system for Huawei
2021
- 10-12 - Scalable Global Illumination for O3DE
- 04-30 - Five years at Unity
2020
- 01-22 - The Heretic
2019
- 08-28 - Static Lighting with Light Probes
- 08-07 - In praise of syndication
2018
- 06-19 - An Introduction to Lightmapping in Unity
- 01-16 - Book of the Dead
2017
- 04-19 - Triple Product Integrals
2016
- 12-28 - On nomenclature
- 10-18 - The Convolution Theorem
- 10-04 - Differential Rendering
2015
2014
- 09-10 - Delta Voxel Cone Tracing
- 09-08 - SIGGRAPH 2014
- 07-27 - Screen space cone tracing for glossy reflections
- 07-27 - Interactive Relighting of Arbitrary Rough Surfaces
- 07-06 - On publication videos
- 03-30 - Notes on importance sampling
- 02-02 - Physically based AR
- 01-07 - A magic lantern
2013
- 12-24 - Simulacrum
- 12-13 - Augmented vs. Spatial Augmented
- 12-07 - On the current state of AR
- 12-03 - Phantasmagoria
- 10-04 - Delta Light Propagation Volumes for Mixed Reality
- 07-21 - Near-Field Illumination for Mixed Reality with Delta Radiance Fields
2008
2005
2003
- 04-18 - Static Terrain Shadowmapping
2001
- 04-30 - Terrain Texture Generation Redux