Interactive Relighting of Arbitrary Rough Surfaces
ACM SIGGRAPH 2014 Posters
Abstract
When presenting synthetic objects in a real environment - for instance for pre-visualization in advertisements - special attention needs to be directed at the mutual interaction of light reflecting off synthetic and real surfaces to form a coherent appearance. If the user is to be convinced that the synthetic object is part of the real scene, a relighting method has to handle shadowing and reflecting illumination between both synthetic and real surfaces. Even though a range of relighting methods are available for static scenes such as photographs, this aspect has been traditionally ignored in
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Bibtex
@inproceedings{Franke:2014:IRA:2614217.2614225, author = {Franke, Tobias Alexander}, title = {Interactive Relighting of Arbitrary Rough Surfaces}, booktitle = {ACM SIGGRAPH 2014 Posters}, series = {SIGGRAPH '14}, year = {2014}, isbn = {978-1-4503-2958-3}, location = {Vancouver, Canada}, pages = {28:1--28:1}, articleno = {28}, numpages = {1}, url = {http://doi.acm.org/10.1145/2614217.2614225}, doi = {10.1145/2614217.2614225}, acmid = {2614225}, publisher = {ACM}, address = {New York, NY, USA}, }