Tobias Alexander Franke

Next-gen challenges for mobile game rendering

Tobias Alexander Franke Machine Learning Meetup Dublin

Abstract

Mobile hardware vendors are facing a growing number of game studios that seek to push AAA content on mobile platforms.

In this talk I present an overview of the requirements for next-gen games on mobile: AAA asset sizes, raytracing, volumetric lighting, transparency for foliage, global illumination, high-detail characters, elaborate postprocessing and supersampling, leveraging on-chip CPUs, GPUs and NPUs.

Each one of these categories needs to overcome certain hardware limitations before being feasible on mobile platforms. The goal is to focus on research of highly adaptive and scalable alternatives to algorithms currently in use in AAA games.

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