Tobias Alexander Franke

Introducing Tob

Parque das Nações, Lisbon, Portugal

Parque das Nações, Lisbon, Portugal

Welcome to the home of Tob. My areas of interest and expertise include computer graphics in general, real-time global illumination and augmented reality. I work at Huawei as Principal Game Engine Architect.

This webpage features a portfolio of projects I’m working on, publications I have been involved in and a casually maintained log to keep it all together. If you have any questions or comments regarding my publications, source code or other things, feel free to contact me at:
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Alternatively, you can reach me on Twitter:


You can leave a tip if my code or log was helpful.


@thefranke says

Tobias A. Franke


“Augmented Environment Mapping for Appearance Editing of Glossy Surfaces“: Stable Spatial AR on glossy surfaces by adapting the position of the rendered appearance to the reflected viewing direction. Like adapting envmaps to always reflect the same view.…